Helping students get to where they want to go, faster.
Canvas is a popular learning management system used by educational institutions all over the world. But the tablet interface leaves a lot to be desired. I improved the navigation and added some nifty new features along the way
In this 4 week project, I use a condensed version of a user-centered design process to first understand Canvas' users and their experiences with the product before proposing a redesign for the tablet experience. Deliverables included process artifacts, a process book, and a presentation.
I began the project by understanding how student currently use canvas and what their biggest frustrations are. Based on my findings, I decided to tackle 2 problems.
I then carried out viual design research, before sketching out some ideas, wireframing to get quick feedback, and finally creating high-fidelity visuals. I also created animations to better describe some of the interactions.